Launched in early 2014, Might & Fealty was originally intended as an overhaul of the BattleMaster codebase before sprawling out to become it's own game. Tom handed of development of it to the community in late 2016.
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Game Talk Launched in early 2014, Might & Fealty was originally intended as an overhaul of the BattleMaster codebase before sprawling out to become it's own game. Tom handed of development of it to the community in late 2016.
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