Might & Fealty

Launched in early 2014, Might & Fealty was originally intended as an overhaul of the BattleMaster codebase before sprawling out to become it's own game. Tom handed of development of it to the community in late 2016.
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  • Game Talk
    Launched in early 2014, Might & Fealty was originally intended as an overhaul of the BattleMaster codebase before sprawling out to become it's own game. Tom handed of development of it to the community in late 2016.
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  • Helpline
    Confused? Don't know what to do? We'll help you out!
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  • R&D
    Being an open sourced game (you can view the live code at the MaF Community Development Repository) this forum is for design and code discussion.
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    Last post Re: M&F Changelog
    by Andrew View the latest post
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